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Triangle order optimization

This article by Adrian Stone discusses the impacts of triangle ordering in meshes and compares some algorithms.

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Billboards and particle rendering

Geeks3D recently posted a couple of posts on billboards rendering using vertex shader or geometry shader, and particle rendering performance when using point sprites or geometry shader. Simple...

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Facebook’s iOS Infrastructure

In this talk from @Scale 2014, Adam Ernst and Ari Grant present some of the problems met during the development of the native Facebook mobile application, and the solutions developed. The first part,...

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