Triangle order optimization
This article by Adrian Stone discusses the impacts of triangle ordering in meshes and compares some algorithms.
View ArticleBillboards and particle rendering
Geeks3D recently posted a couple of posts on billboards rendering using vertex shader or geometry shader, and particle rendering performance when using point sprites or geometry shader. Simple...
View ArticleFacebook’s iOS Infrastructure
In this talk from @Scale 2014, Adam Ernst and Ari Grant present some of the problems met during the development of the native Facebook mobile application, and the solutions developed. The first part,...
View Article
More Pages to Explore .....